/************************************************** ** GAME VARIABLES **************************************************/ var socket; // Socket var gameInfos; /************************************************** ** GAME INITIALISATION **************************************************/ var disconnect = true; var scoreAdversaire = 0; var pseudo =''; var reponseUser = -1, bonneReponse; function init() { var hostname = $('script')[$('script').length-3]['src'].match(/http:\/\/(.+)\:/)[1]; // Connexion à socket.io socket = io.connect('http://'+hostname+':8000'); // Gestion des evenements setEventHandlers(); window.clearTimeout(refresh); // On demande le pseudo a l'utilisateur, on l'envoie au serveur et on l'affiche dans le titre $("#game").html("
Merci de rentrer un nom ou pseudonyme :
" +""); $("#start").on("click", function() { pseudo = $("#pseudo").val(); socket.emit('nouveau', pseudo); document.title = $("#pseudo").val() + ' - ' + document.title; $("#game").html("Recherche d'un adversaire..."); }); $("#pseudo").on('keypress', function(event) { if(event.which == 13) { pseudo = $("#pseudo").val(); socket.emit('nouveau', pseudo); document.title = $("#pseudo").val() + ' - ' + document.title; $("#game").html("Recherche d'un adversaire..."); } }); }; /************************************************** ** GAME EVENT HANDLERS **************************************************/ var setEventHandlers = function() { socket.on("message", onMessage); socket.on("autres", onAutres); socket.on("game", onGame); socket.on("questions", play); socket.on("lolheded", endGame); socket.on("end", onEnd); socket.on("qpass", function() { reponseUser = -1; checkAnswer(); }) }; function onEnd(score) { disconnect = false; scoreAdversaire = score; endGame(); } function onGame(game) { gameInfos = game; $("#game").html("Adversaire trouvé : "+game[0]+"Question 0/0
"); quest(id_quest); } function quest(id) { $("#question").html(theme.questions[id].intitule); startTimer(); bonneReponse = parseInt(theme.questions[id].bonneReponse); console.info('Question ' + currentQuestion + '/' + theme.questions.length + ' : ' +theme.questions[id].intitule); $("#question-count").html("Question "+currentQuestion+"/"+nbQuestions); if(canClick) { $("#rep1").off('click'); $("#rep1").one("click", function() { reponseUser = 1; checkAnswer(); socket.emit('nextQuestion'); }); $("#rep2").off('click'); $("#rep2").one("click", function() { reponseUser = 2; checkAnswer(); socket.emit('nextQuestion'); }); $("#both").off('click'); $("#both").one("click", function() { reponseUser = 0; checkAnswer(); socket.emit('nextQuestion'); }); } } function checkAnswer() { canClick = false; $("#rep1").off('click'); $("#rep2").off('click'); $("#both").off('click'); stopTimer(); if(reponseUser == bonneReponse) { score += secRestantes+1; } if(score > 1) { $("#score").html("Score : "+score+" miams"); } else { $("#score").html("Score : "+score+" miam"); } switch(bonneReponse) { case 0: $("#rep1").addClass("wrong-answer"); $("#rep2").addClass("wrong-answer"); $("#both").addClass("good-answer"); break; case 1: $("#rep1").addClass("good-answer"); $("#rep2").addClass("wrong-answer"); $("#both").addClass("wrong-answer"); break; case 2: $("#rep1").addClass("wrong-answer"); $("#rep2").addClass("good-answer"); $("#both").addClass("wrong-answer"); break; } window.setTimeout(nextQuestion, 2000); } function nextQuestion() { $("#rep1").removeClass(); $("#rep2").removeClass(); $("#both").removeClass(); canClick = true; currentQuestion++; // Dernière question du thème en cours if((id_quest+1) == theme.questions.length) { // Dernier thème de la catégorie en cours if((id_theme+1) == category.themes.length) { // Dernière catégorie if((id_cat+1) == 2) { pauseGame(); } else { id_quest = 0; id_theme = 0; id_cat++; loadCat(id_cat); } } else { id_quest = 0; id_theme++; loadTheme(id_theme); } } else { id_quest++; quest(id_quest); } } function play(questions) { json = questions; json.cat1.themes.forEach(function(theme) { nbQuestions += theme.questions.length; }); json.cat2.themes.forEach(function(theme) { nbQuestions += theme.questions.length; }); loadCat(id_cat); } function startTimer() { $("#timer").css("width", "100%"); baseWidth = $("#timer").width(); $("#timer").animate({'width' : '0%'}, timing*1000); timer = window.setTimeout(checkAnswer, timing*1000); } function stopTimer() { window.clearTimeout(timer); $("#timer").stop(); secRestantes = Math.round($("#timer").width()/baseWidth*timing); } function pauseGame() { $("#game").html("En attente de l'adversaire...
"); // On indique au serveur qu'on a fini var options = [gameInfos[1], score]; socket.emit('findugame', options); } function endGame() { stopTimer(); var str = "";
if(disconnect) {
str += gameInfos[0]+" s'est déconnecté.";
stopTimer();
} else {
str += "Votre adversaire a marqué "+scoreAdversaire+" miams.
Le gagnant est... ";
if(score > scoreAdversaire) {
str += pseudo+" (vous).";
} else if(score < scoreAdversaire) {
str += gameInfos[0]+".";
} else {
str += "personne (égalité).";
}
}
$("#game").html(str+"